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Diagnose Disease
You determine whether a Creature, object, or area carries any sort of Disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is Disease present, you know what Disease it is and its effects. If the target is a Creature, you gain a +4 bonus on Heal checks to treat the creature's Disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Cleric 1, Druid 1, Paladin 1, Ranger 1, Witch 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None
School
Divination
Spell Resistance
No
Target
One creature, one object, or a 5-ft. cube
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